Moto Racer 2 Bigger and better than its predecessor, Moto Racer 2 offers more tracks, more bikes, and a custom track-editing feature that seriously enhances the game’s replay value.
Bigger and better than its predecessor, Moto Racer 2 from Electronic Arts and Delphine offers more tracks, more bikes, and a custom track-editing feature that seriously enhances the game’s replay value. This is still not a true motorcycle simulation, but as arcade racers go, Moto Racer 2 is one of the best.
Like the original game, Moto Racer 2 allows you to race superbikes or motocross dirt bikes on a variety of tracks. There are eight different bikes in each category, each with its own ratings for brakes, grip, top speed, and acceleration. As in the previous version, the quality of your brakes is meaningless, because you rarely use the things. Top speed and acceleration are usually the most important items to consider, though a good grip rating becomes vital in bad weather conditions.
One of the game’s strengths is the sheer number of tracks available to you right at the outset – a whopping 32. True, eight of these tracks are repetitive simple loops that are intended as templates for the track editor (more on that in a second), but the other 24 tracks still represent a refreshing change from the usual “win on every track and we’ll unlock one more” formula. The tracks are split evenly between superbike and motocross courses, and the environments include city streets, a rain forest, the desert, and the countryside of Brittany.
Gameplay is pretty much like the original Moto Racer. The game is not a motorcycle simulation, but it does feel sufficiently different from most car-racing games. Also, Moto Racer 2 does a great job of conveying the sheer speed of each race: When you top 150mph in Moto Racer 2, you really feel like you’re going that fast. The difficulty levels are well stepped so that you can win pretty easily on the lowest setting but will be hard-pressed to place in the top three on the highest.
After playing Motocross Madness, some gamers may be disappointed by the limited – and relatively tame – tricks available in Moto Racer 2’s motocross mode. Some other gameplay elements are disappointing as well, such as the fact that your speed drops almost to zero when you brush another bike – even though that bike continues to fly along at its previous pace. Also, the hard-to-spot curbs along the side of most tracks have the same deadening www.muhammadniaz.net effect on your bike and will virtually eliminate you from contention after a single bump on the highest difficulty setting. Rarely will you ever crash in this game, unless you hit an obstacle during a wheelie (and then you might as well give up, as the game waits for an excruciatingly long time before setting you back on your bike). In fact, if you hit a jump poorly during a motocross race and start flying off the track, an invisible barrier will snap you right back in bounds, and you won’t even lose control of your bike.
Obviously, the game was intended for fast-paced arcade action, and on that level it performs admirably. So long as you’re not looking for a pure motorcycle sim with realistic physics and tons of motocross tricks to land, you simply can’t go wrong with Moto Racer 2. With two racing modes, thrilling gameplay, a ton of tracks, and a track editor, Moto Racer 2 offers a whole lot of action for any arcade racing fan.
Bigger and better than its predecessor, Moto Racer 2 from Electronic Arts and Delphine offers more tracks, more bikes, and a custom track-editing feature that seriously enhances the game’s replay value. This is still not a true motorcycle simulation, but as arcade racers go, Moto Racer 2 is one of the best.
Like the original game, Moto Racer 2 allows you to race superbikes or motocross dirt bikes on a variety of tracks. There are eight different bikes in each category, each with its own ratings for brakes, grip, top speed, and acceleration. As in the previous version, the quality of your brakes is meaningless, because you rarely use the things. Top speed and acceleration are usually the most important items to consider, though a good grip rating becomes vital in bad weather conditions.
One of the game’s strengths is the sheer number of tracks available to you right at the outset – a whopping 32. True, eight of these tracks are repetitive simple loops that are intended as templates for the track editor (more on that in a second), but the other 24 tracks still represent a refreshing change from the usual “win on every track and we’ll unlock one more” formula. The tracks are split evenly between superbike and motocross courses, and the environments include city streets, a rain forest, the desert, and the countryside of Brittany.
Gameplay is pretty much like the original Moto Racer. The game is not a motorcycle simulation, but it does feel sufficiently different from most car-racing games. Also, Moto Racer 2 does a great job of conveying the sheer speed of each race: When you top 150mph in Moto Racer 2, you really feel like you’re going that fast. The difficulty levels are well stepped so that you can win pretty easily on the lowest setting but will be hard-pressed to place in the top three on the highest.
After playing Motocross Madness, some gamers may be disappointed by the limited – and relatively tame – tricks available in Moto Racer 2’s motocross mode. Some other gameplay elements are disappointing as well, such as the fact that your speed drops almost to zero when you brush another bike – even though that bike continues to fly along at its previous pace. Also, the hard-to-spot curbs along the side of most tracks have the same deadening www.muhammadniaz.net effect on your bike and will virtually eliminate you from contention after a single bump on the highest difficulty setting. Rarely will you ever crash in this game, unless you hit an obstacle during a wheelie (and then you might as well give up, as the game waits for an excruciatingly long time before setting you back on your bike). In fact, if you hit a jump poorly during a motocross race and start flying off the track, an invisible barrier will snap you right back in bounds, and you won’t even lose control of your bike.
Obviously, the game was intended for fast-paced arcade action, and on that level it performs admirably. So long as you’re not looking for a pure motorcycle sim with realistic physics and tons of motocross tricks to land, you simply can’t go wrong with Moto Racer 2. With two racing modes, thrilling gameplay, a ton of tracks, and a track editor, Moto Racer 2 offers a whole lot of action for any arcade racing fan.
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System= Pentium III CPU 500 MHz
RAM= 128 MB
Size= 68 MB
Video Memory= 32 MB
OS= Windows 98, 2000, NT, XP, Vista, 7 and Windows 8
RAM= 128 MB
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OS= Windows 98, 2000, NT, XP, Vista, 7 and Windows 8
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Review: Moto Racer 2 PC Video Game Full & Final Setup In A Single Direct Link Works For All Windows Operating Systems (Xp,7/8/8.1/9/10). Moto Racer 2 Game Is Very Interesting Game To Play And Enjoy. Moto Racer 2 Pc Video Game 100% Working And Tested Links Of Full Moto Racer 2 Video Game.
Return of the Jedi Moto Racer 2 history began just under two years ago when completely without any hype and early preparation on the part of the press came into being the first part. We can not say that it is a bombshell but something close all happened. Just imagine - the game supports accelerators based on 3Dfx technology and Intel MMX managing to give out delicious for your time graphics on plain 'Sotk'.
Moto Racer 2 Bigger and better than its predecessor, Moto Racer 2 offers more tracks, more bikes, and a custom track-editing feature that seriously enhances the game’s replay value. Bigger and better than its predecessor, Moto Racer 2 from Electronic Arts and Delphine offers more tracks, more bikes, and a custom track-editing feature that seriously enhances the game’s replay value.
No doubt - in a long-forgotten genre motosimulyatorov developers of a new star. However there is no doubt in the fact that the continuation is not far off. What is required from the second part of the hit? That's right a repeat of its success. This is achieved (at least according to the creators) is quite simple - you just connect the original idea with the wishes of the fans and now we face a new masterpiece. So what causes the most complaints? Extremely simplified? Please enter along with arcade 'simulyatornoy' mode. Excessive complexity? It's easy to reduce. Lack tracks? Even easier - here's forty-plus ready-editor create the health .. By the way last innovation formed the basis of the advertising company - of course without first 'treatment' at this time has not been - Electronic Arts knows how to make money. Perhaps it is this constant talk about 'is about coming out one hundred percent hit' and played a negative role from Moto Racer 2 definitely expected more.